Most social media platforms that survived the last decade have shifted significantly in what they offer users. The case of MySpace is remarkable, considering that in 2006 it temporarily surpassed Google as the most visited website in the US. In 2008, Hi5, MySpace, and Friendster were close competitors to Facebook, yet by 2012 they had virtually no market share. Once-dominant platforms have disappeared. The data also shows rapid changes in the opposite direction. To put this in perspective: TikTok gained, on average, about 20 million new users per month over this period. TikTok, for example, launched in September 2016, and by mid-2018, it had already reached half a billion users. Some large social media sites, such as Facebook, YouTube, and Reddit, have been around for ten or more years, but other large sites are much newer. In the chart, we plot monthly active users across various platforms since 2004. This is arguably the beginning of social media as we know it. MySpace was the first social media site to reach a million monthly active users – it achieved this milestone around 2004. We begin with an outline of key trends and conclude with a perspective on the social media adoption rate relative to other modern communication technologies. Who uses social media? When did the rise of social media start, and how has the number of users changed over time? Here we answer these and other key questions to understand the history of social media worldwide. The rapid and vast adoption of these technologies is changing how we find partners, access information from the news, and organize to demand political change. This means social media platforms were used by one-in-three people worldwide and more than two-thirds of all internet users. These numbers are huge – in 2019, there were 7.7 billion people worldwide, with at least 3.5 billion online. Other social media platforms, including YouTube and WhatsApp, also had over one billion users each. Due to data availability the article and charts will not be updated.įacebook, the largest social media platform in the world, had 2.4 billion users in 2019. At least twice.Cite this article Reuse our work freely Note – This article is an archived version of an article published in 2019. Whether on phones or on PC though, you should play this game if you have any interest in branching stories. While I think you’d be better off playing on a phone, that’s largely a personal preference based on how I like to consume text-heavy games-especially ones structured, like 80 Days, around short pick-up-and-play encounters. 80 Days is a wonderful alternative.Īnd it’s a damn good game in general. While I can think of a handful of interactive fiction games/text adventures I like more, they all involve a text parser. Spruced-up graphics and an easier time managing the game’s inventory don’t belie that fact.Ĩ0 Days is one of the most approachable pieces of interactive fiction ever produced, managing to largely retain the heavily branching stories the genre is known for within the much simpler choose-your-own-adventure format. The sparse graphics, large blocks of text, and minimal interaction just seem more suited to the pick-up-and-play-for-five-minutes pattern of phones than sitting down at the computer and churning through an hour or two straight.īut that’s by no means a commentary on the game’s quality! It’s fantastic on either platform, it just…feels a bit like a mobile game ported to PC. Unfortunately I think 80 Days worked a bit better as a mobile game-not because the PC port is in any way bad, but because thematically it plays better on-the-go. Telltale games) while basically funneling the player down a certain path, 80 Days provides for nearly-unlimited player freedom. Where most games give you the illusion of meaningful choices (i.e. 80 Days is short-about two hours to run through, maybe-but there’s so much to discover it practically demands you play more than once to get the full effect. It’s an astounding achievement in branching narratives. Certain events only trigger if you’ve met earlier requirements in the story, which means even visiting the same city on two playthroughs may lead to different events, depending on which route you’ve taken. And from there, as I said, the story can head to three different cities immediately, each with its own unique events to discover.Īnd then there are the contingencies. Even in Paris-your first stop on the journey-you can choose to go to the World’s Fair or skip it entirely, see a small section or try and take it all in. There are a dizzying number of branches to the story.
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